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Bugogi
Description: This build starts slow but takes off fast, around level 4/5 after the first sigil stone is found. The focus is on high damage using 2 handed warhammers and fortify fatigue potions along with the orc daily power allows melee damage to increase much higher than the usual. In order to do this some things like endurance and willpower will purposefully be kept under max. Besides melee damage, speed will also be a priority during early leveling. Restoration will cap off the build with a little survivability. The fighters guild and main quest are the story threads for this build.
The Warden
Description: One part of this build is being able to absorb damage and another part is being able to heal after being damaged. Heavy armor and mysticism block damage restoration heals the damage. Restoration also blocks magic but this build mostly uses items to block magic. Specialization in magic helps restoration increase faster and stop the blade skill increasing too fast (which can make attribute grinding difficult). Mysticism along with the tower birth sign will allow crafting of reflect damage spells once the wizard tower is unlocked. This build plays through the main quest, knights of nine and wizard tower dlc. *Challenge run: try to not use alchemy only rely on bought potions and dont create poisons
73 : Bugogi
Description: This build starts slow but takes off fast, around level 4/5 after the first sigil stone is found. The focus is on high damage using 2 handed warhammers and fortify fatigue potions along with the orc daily power allows melee damage to increase much higher than the usual. In order to do this some things like endurance and willpower will purposefully be kept under max. Besides melee damage, speed will also be a priority during early leveling. Restoration will cap off the build with a little survivability. The fighters guild and main quest are the story threads for this build.
Starting Attributes:
• Major Skills : Blunt, Mercantile, Speechcraft, Illusion, Restoration, Marksman, Heavy Armor
• Faction : Fighters Guild
• Race : Orc
• Birthsign : Warrior
• Attributes : Endurance, Strength
• Specialization : Combat
Guide Sections:
1) Rescuing Martin
• Level : 5
• Inventory : leather armor, steel warhammer, magic ring from Mythic dawn meeting quest
• Attribute Points : Endurance, Strength, Speed
Once out of the sewers go to Jauffery and get some gear and armor hammers then clear out the Kavatch oblivion gate. Use the first stone to get a damage enchantment. Take Martin to the Jauffery and then meet with Bauras to find out where the Mythic Dawn cult is.

Try to maximize endurance and strength when leveling. It is critical to raise the armorer skill early to be able to repair magic weapons. Purchase as many summon scrolls as possible to prepare for the Mythic Dawn cavern quest.
2) Mythic Dawn Cavern
• Level : 7
• Inventory : summon scrolls, resist shock potions, alchemy tools
• Attribute Points : Strength, Endurance, Speed, Agility
Once you find out where the Mythic Dawn cavern is take some time to gather items before traveling there. Start the fighters guild quest and get some free items including alchemy tools from the lodges. Use the tools to make shield, shock resist and restore fatigue potions. Purchase around 5 to 10 soul gems and restore health potions. Your armorer skill should be at least 50 before entering the cavern so you can repair your enchanted weapon.

When fighting through the cavern try to take enemies on one at a time and use summon scrolls and invisibility potions to avoid enemies or pick them apart. Multiple hard saves during this quest is smart because there are some places where you can be stuck and cant back track.

- Purchase a couple of invisibility potions in case you need to skip some portions of the cavern.
- stop raising endurance at 60
- once endurance is 60 start leveling intelligence
3) Bruma Gates, Volendrung, and You
• Level : 13
• Inventory : apprentice alchemy tools, Volendrung
• Attribute Points : Strength, Speed, Agility
After bringing the book back to Martin complete Namira's quest to get her ring and give it to Martin to advance the main storyline. From here perform quests for the fighters guild until you are tasked to help the guild masters son clear out a cave of trolls.

The next part of the main quest will have you clear an Oblivion gate outside of Bruma. Make sure you are level 9 before clearing out the gate to ensure you get a stronger fire enchantment stone.

With the stronger fire enchantment you can now go back to the fighters guild quest. Get the Volendrung Daedric item from the Malacath shrine outside Anvil. Clear out 2 more Oblivion gates to grab some shield enchantments.

By the time you are lvl 13 you should have accumulated a good amount of money to make smart use of trainers. Constantly purchase summon scrolls when you see good ones. The magic shop in the imperial city will usually have new ones every 3 game days.

- start training sneak to raise agility
- raise alchemy to 50 to access fortify fatigue potions
4) Master Fighter
• Level : 17
• Inventory : Journeyman alchemy tools
• Attribute Points : Speed, Strength, Agility
Start the Arena quest line. Complete quests for both the Arena and Fighters guild until those story lines are completed. This should be an easy way to gain money while training your skills without any special strategies required.

- Once Agility reaches 65 stop adding to it and start putting points in speed, personality, and luck.
5) Transcending
• Level : 22
• Inventory : Valdemar's Shield , Curiass of Savior's Hide, daedric warhammers
• Attribute Points : Speed, Luck, Personality
At level 17 the strongest sigil stones are unlocked. Use them for fortify fatigue armor enchantments. At level 17 Hircine's daedric quest will be unlocked. Use an enchanted weapon and some health potions to withstand the reflect damage ability the unicorn has.

Clear Sancre Tor and Miscarcand for the main quest. Bring a lot of potions, scrolls, gems and repair hammers. Fire damage will make dread zombies much easier to kill but fortify fatigue and restore fatigue potions are necessary.

- use sigil stones for fortify fatigue and magic resist and stronger warhammers

Potions to focus on:
* healing and fortify fatigue: flour, wormwood leaves, Ham, lavender sprig
* shield and restore fatigue: lettuce, cheese wedge
6) Paradise and Sacrifice
• Level : 22
• Inventory : daedric warhammer, mundane ring
• Attribute Points : Luck, Agility, Speed
Do not enter Manconcameron's paradise until level 22 is reached. In the mean time keep farming sigil stones for fortify fatigue and damage abilities. While leveling place some points into agility to raise it between 50 and 60. Once agility base is 50 the bear claw helm can be replaced with a light armor helm enchanted with fortify fatigue. Once level 22 is reached destroy Maconcameron and get the mundane ring off of his sons body. From the the build is complete and the game can be finished

** 4 items enchanted with fortify fatigue 50pts will grant a 1.5 times damage bonus with base fatiguee around 200
with the mundane ring, saviors hide curiass and the orc race ability magic resistance will be 100
91 : The Warden
Description: One part of this build is being able to absorb damage and another part is being able to heal after being damaged. Heavy armor and mysticism block damage restoration heals the damage. Restoration also blocks magic but this build mostly uses items to block magic. Specialization in magic helps restoration increase faster and stop the blade skill increasing too fast (which can make attribute grinding difficult). Mysticism along with the tower birth sign will allow crafting of reflect damage spells once the wizard tower is unlocked. This build plays through the main quest, knights of nine and wizard tower dlc. *Challenge run: try to not use alchemy only rely on bought potions and dont create poisons
Starting Attributes:
• fav_attr : Intelligence, Endurance
• Specialization : Magic
• Major Skills : Heavy Armor, Speechcraft, Block, Restoration, Mysticism, Blade, Alchemy
• style : magic
• Character(s) : Nord
• Birthsign : Tower
Guide Sections:
1) Hero of Kavatch
• Level : 3
• Inventory : steel sword, steel armor, enchanted blade
• Abilities :
• Attribute Points : Strength, Endurance, Speed
Start the main quest to close the first gate. Clear out the various low level dungeons along the path around Chorrol and the Imperial city. After opening the first gate take Martin through kavatch to clear out the section. After meeting up with Jauffre take loot from cloud ruler temple to buy training for endurance. The Nord frost spell is very powerful early on.

Use the first sigil stone for a shock or damage health enchant on a sword as they are the most powerful and will be usefull for the next 6 levels
get a restore fatigue spell from the chorral chapel as easy way to train restoration
* horde shield and restore health potions as much as possible
* first couple of levels athletics and acrobatics gains should allow the player to get 10 points in speed
2) Young Knighthood
• Attribute Points : Strength, Willpower, Endurance
After Kavatch is cleared out visit the various towns and stock up on alchemy ingredients/potions and some spells. A shield spell is particularly important to train alteration and raise willpower. Complete the Mozuga and Eidolon's ring quests in Leyawinn. These quests will be easy to do with Mozuga when you have an enchanted sword and provide lots of money.

* Spend as much money on training for armorer to ensure endurance increases quick, aim to have endurance at 80 by lvl 6
* Use weak shield and destruction spells to raise willpower
3) Cults of Good and Bad
• Attribute Points : Intelligence, Strength, Endurance
Return to the main quest line. The Mythic dawn infiltration quest requires some preparation. Take some resist shock potions and about 4 summon scrolls of scamps and zombies. * Make sure to pick up the paralysis potion to use later. Also take as many enchanted soulgems or a valara stone to keep the shock sword charged. Collect Namira's ring at this time. Start using mysticism to make money filling soul gems and to raise intelligence.

* Try to unlock and buy spellmaking candles from the wizard tower as soon as possible then craft health, shield and reflect damage spells
* At level 8 endurance should be 90, strength 80 and willpower 50. Stop purchasing armorer training once endurance reaches 90.

spells to purchase:
fortify strength and speed major heal Defend: shield 20% soul trap
4) Divine Items
• Attribute Points : Agility, Intelligence, Willpower
Next block of tasks are focused on acquiring some key items. First completing the azura star quest to complete Martin's mission. This will provide good money but might require some investment in summon scrolls. Kill the spies in Bruma and then clear the gate outside of Bruma once level 10 is reached which will unlock a strong sigil stone. Third start the Knights of the Nine quest and meet all the ghost knights. Then clear random dungeons till lvl 15 is reached.

At lvl 15 clear Sancre Tor and acquire Valdemar's shield. Wraiths will be all over the place at this level so bring a sword enchanted with fire, lots of soulgems and sorcery potions.
* The 50% frost resist is good but should be supplemented with armor that has 10% frost res(lesser stone) and a spell. frost res 15% for 20secs Dodge the wraiths spells and strike a couple of times then fall back and repeat. If hit by a spell just heal up recast frost res and let magicka recharge. Make sure to not be hit by the green illusion spell as it will silence you stopping you from healing.

When clearing about the Bruma Oblivion gate at lvl 10 acquire a sigil stone with 25% shock shield
* Visiting Rock Milk cave and provide a lot of money for unlocking enchantment crafting and training restoration
* buy enchanting candles and enchant some weapons and armor
* stop raising strength once it hits lvl 85 and focus on intelligence, willpower and agility
Restoration spells are important at this time:
absorb health 8pts 2secs
restore health 5pts 7secs
restore fatigue 5pts 10secs
5) Knights of the Nine
• Level : 21
• Inventory : sword of the crusader, hands of the atronach
• Abilities :
• Attribute Points : Intelligence, Willpower, Speed, Agility
Complete the Knights of the Nine quest. Make the shield of the cursader at Fort Bulwark the second to last relic quest so restoration can be trained to 75. This will allow the master restoration trainer quest to be unlocked.

Bring lots of fire and frost shield potions for the boss at the sword of the crusader. Try to out last the charge on the sword until it runs out then start dealing damage to the boss. use a short duration fire shield spell to outlast the charge on the cursed crusader sword

Purchase the Hands of the Atronach to gain a boost in all resistances
* train destruction to lvl 50 to unlock weakness to magic spells to use for enchanting
* by level 20 strength and endurance should be maxed out and intelligence and willpower should be 70
restore health 3 pts, sheild 10%, feather 40pts for 15secs will allow you to train restoration and still use the shield spell
6) Closing The Gates
• Level : 26
• Inventory : transcendent sigil stones
• Abilities :
• Attribute Points : Willpower, Intelligence, Speed, Agility
Close all the Oblivion gates associated with the allies for Bruma. The sigil stones will be the most powerful at this point and will complete the builds defensive abilities. This will provide about 50% resistance to elemental damage. Fill in the rest with magic resistance and elemental shield spells.

Before entering Miscarcand enchant a sword that applies weakness to magic and weakness to fire because the zombies are very annoying in this location. Purchase athletics training until it hits 50.

2 sigil stones with resist magic 20pts
2 sigil stones with fortify health 30pts
2 sigil stones with fortify magicka 50pts
absorb health 5pts and weakness to fire 100% for 4 secs restore health 3pts for 5 secs, fire shield 15% and magic resistance 10% for 10 secs
7) Defending Paradise
• Level : 30
• Inventory : mundane ring
• Abilities :
• Attribute Points : Willpower, Intelligence, Speed, Agility
The last challenge for this run is killing Mankar Camoran. This will require some summons and any saved up paralyze potions. You can kill his son and daughter out side the temple then run in and attack him solo for a minute before they respawn.
reflect damage 12% for 15secs
* purchase as many strong restore health and sorcery potions